What Is the “Crosshair with Number” HUD Icon in FO76?
Fo76 Hud Icon Crosshari With Number: One of the persistent questions in the Fallout 76 community is: What is that small target / crosshair icon with a number tag that appears near the center of the HUD (or bottom right of the crosshair)?
Users on Reddit have pointed out a “target icon with a number tag in the bottom right” that seems to increase over time or when firing. Some speculate it’s an onslaught counter or a related mechanic.
In short: it’s not a generic crosshair reticle; it’s a dynamic indicator tied to damage / threat / onslaught / scoring systems in FO76. Its value can rise or fall depending on player actions, and it adds extra feedback to skilled players trying to maximize performance.
To fully understand, we need to dig into how FO76’s HUD / combat feedback works.
How FO76’s HUD & Damage / Threat Indicators Work
Before dissecting the numbered crosshair icon, it helps to know how the HUD system in FO76 delivers information:
- The HUD shows health, AP / action points, target reticles, crosshair, compass, and often damage numbers / status effects.
- When players hit opponents, floating damage numbers appear (if enabled) to give feedback on how much damage was dealt.
- There is also a hit indicator in some cases—flashing lines or “X” patterns when your shot connects (some players call this the “hit marker”).
But the icon with the number is different: it is not merely a hit marker, but something that persists or changes over time during engagements. Its behavior suggests it tracks a counter or score tied to your combat performance or engagement mechanics (for example, “Onslaught counter” as some players theorize).
Thus, the icon is part of the combat feedback / meta hud layer, not just aesthetic or basic crosshair rendering.
Community Theories & Player Observations
Because Bethesda hasn’t explicitly documented this icon in patch notes or manuals (as far as public info shows), much of what we “know” emerges from player testing and community discussions.
1. Onslaught Counter Hypothesis
Multiple players suggest that the icon is an “onslaught counter” — a metric that increments as you either stay in a fight, perform continuous damage, or sustain pressure. The counter may rise when firing, or remain static if idle; in some modes or builds, it may also decay when not shooting.
2. Damage / Threat Level Tracking
- Another idea is that the number reflects accumulated threat or agro, useful in group or enemy AI behavior.
- It might be used for mod / perk calculations (for example, perks that trigger on high onslaught counter) though no official confirmation exists.
3. Visual & Timing Feedback
- Players also describe seeing it rise quickly in combat and drop off when no action is taken, suggesting it has a time decay component.
- The location (bottom right of crosshair) is deliberate — right where the player’s aim focal point is — to make the feedback immediate.
4. Correlation with HUD Mods
Some HUD mods (or custom crosshair tools) allow modifications to crosshair behavior and overlays. These may interact or overlay on top of the native icon, affecting how visible or responsive it appears.
For instance, in mod tools like HUDEditor / iHUD, there is custom crosshair support.
While these are not confirmed by Bethesda, the consistency of player reporting suggests the icon is significant and functional.
How to Enable / Disable Crosshair & Number Settings
If you’re curious whether you can tweak or turn off that icon + number display in Fallout 76, here’s what community feedback suggests:
Check Display / Crosshair Settings
- Some players report that core settings let you disable crosshairs or toggle “Show Damage Numbers” in the display settings menu.
- However, turning off general crosshairs may not always hide this number icon if it’s considered part of the damage / onslaught overlay.
Use HUD Mods & Custom Tools
- On PC (or with mod support), using HUD modification tools like HUDEditor / iHUD allows moving, scaling, or hiding HUD elements, including the crosshair and custom overlay icons.
- If the icon is part of the HUD layer that custom crosshair mod supports, you might get flexibility to disable or recolor it.
Console Limitations
On consoles (PlayStation, Xbox), modding HUD elements is typically restricted or not allowed. You may not be able to disable it beyond the game’s built-in settings.
Developer / Patch Notes
Watch future patch notes and community Q&A from Bethesda — any official change to HUD behavior or crosshair feedback may clarify what the icon does or allow toggling.
In short: the ability to control or remove that icon is limited unless mods or game options support it explicitly.
Understanding the Icon’s Role for Skilled Play & Builds
Why does this crosshair + number icon matter? For high-level or competitive players, it can provide tactical and performance insights.
Real-Time Feedback & Awareness
- Having a dynamic counter at your aim point helps you gauge how engaged you are in active combat cycles.
- It can inform when you’re “building up” a streak, or when damage output is dropping (if the number decays).
Synergy with Perks & Builds
- If onslaught / counter mechanics tie into perk triggers (e.g. bonus damage after X onslaught), the icon likely serves as your gauge.
- Builds focused on sustained fire or damage over time may rely on maximizing that counter’s value.
Engagement Pacing
- The number helps you know when to push aggressively, fall back, or reload / reposition.
- In high-pressure PvE zones or events, keeping an eye on that overlay aids in splitting your attention between enemies and your damage feedback.
Performance Tracking & Optimization
- After combat, you can reflect on how high your counter rose, comparing across different weapons, mods, or loadouts.
- It serves like a “combo meter” or streak tracker in melee or action games, but applied to ranged / gun combat in FO76.
In short: the icon is not decorative — it’s a performance feedback tool built into the HUD for advanced players.
Future Possibilities & What Bethesda Could Do
Given the ambiguity, there are several directions Bethesda or the mod community might take:
Official Clarification
- Bethesda could add documentation in patch notes or the game manual to explain the icon’s meaning (onslaught, counter, threat).
- They could expose it in the UI options so players can toggle or relocate it.
HUD Customization Tools
- Built-in UI customization (scaling, hide/move overlay) could be added.
- More robust mod support (on PC) to fully control or disable the counter.
Perk / Mechanic Integration
- If the counter currently is only feedback, they could tie it directly into perks, triggers, or buffs (e.g. hit threshold rewards).
- Turn it into a gameplay feature — e.g. after 100 “onslaught” you enter a temporary damage buff.
Graphical Enhancement / Visemes
- Add animations, critical hit highlights, color coding (green/yellow/red) to reflect the number’s magnitude.
- Make the icon more intuitive or visually integrated with weapon / reticle.
Mod API / Plugin Support
- Expose the counter value through mod APIs so plugin developers can create overlays, analytics, dashboards.
- Encourage community tools to enhance visibility or analysis.
If any major patch or dev commentary addresses this icon, it would help demystify its role and cement it as a known component of FO76’s HUD.
Conclusion
The HUD icon showing a crosshair plus number in Fallout 76 is more than skin — it appears to be a dynamic onslaught / combat counter overlay tied to damage / sustained engagement. While not officially documented, community testing and observation strongly support that it tracks performance metrics and offers real-time combat feedback.
Although users have limited control over it via in-game settings, PC mods like HUDEditor / iHUD might allow custom hiding or repositioning. For console players, the option to disable it likely depends on future updates.
For dedicated players and theorycrafters, that icon is an additional lens into how FO76 encourages sustained combat, reward pacing, and performance awareness. If Bethesda clarifies its function or exposes toggling, that would deepen both its tactical value and its integration into gameplay.


